This article is about using video games that have a historical theme in order to assist in teaching younger children. The software is called Quandary its designed to allow educators to create their own games. In the course of the game students usually play as a historical character and they are given a range of possible choices or courses of action the decision they make than decides on the next group of choices they choose from. Because their choices how the game plays out the students become invested in the outcome and become more interested in finishing.
I chose this article because it directly relates to my field of study of how to get students interested in history through the use of technology. One of the major tangible benefits of these games is learning differentiation which is important because students do not all learn at the same pace the game allows them to go as fast or as slow as the students like. Also if the students work in mixed ability pairs guarantees that the decisions have been discussed and agreed upon. Games such as this allow for student to learn history without even meaning to because they work through it with a competitive motivation with other students. This is an A posting.
For full article click here.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment